// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 

:Noname_2
0001: wait 0 ms 
00D6: if and
0ADC:   test_cheat "fuck" 
056D:   actor $PLAYER_ACTOR defined 
056D:   actor $SECOND_PLAYER_ACTOR defined 
004D: jump_if_false @Noname_2 
0ACB: show_styled_text "CPU controlled ~r~Player 1~w~ will kill ~b~Player 2~w~ easily" time 2500 style 4 
0001: wait 0 ms 
00D6: if and
056D:   actor $SECOND_PLAYER_ACTOR defined 
056D:   actor $PLAYER_ACTOR defined 
004D: jump_if_false @Noname_2 
0946: set_actor $PLAYER_ACTOR actions_uninterupted_by_weapon_fire 1 
02E2: set_actor $PLAYER_ACTOR weapon_accuracy_to 100 
07DD: set_actor $PLAYER_ACTOR attack_rate 100 // previously known as temper_to 
060F: set_actor $PLAYER_ACTOR melee_accuracy_to 100.0 
0746: set_acquaintance 4 of_actors_pedtype 0 to_actors_pedtype 1 
0746: set_acquaintance 4 of_actors_pedtype 0 to_actors_pedtype 6 
0746: set_acquaintance 4 of_actors_pedtype 0 to_actors_pedtype 0 
0746: set_acquaintance 4 of_actors_pedtype 0 to_actors_pedtype 5 
0746: set_acquaintance 4 of_actors_pedtype 0 to_actors_pedtype 4 
0746: set_acquaintance 4 of_actors_pedtype 0 to_actors_pedtype 2 
0746: set_acquaintance 4 of_actors_pedtype 0 to_actors_pedtype 3 
0746: set_acquaintance 4 of_actors_pedtype 0 to_actors_pedtype 7 
0746: set_acquaintance 4 of_actors_pedtype 0 to_actors_pedtype 8 
0746: set_acquaintance 4 of_actors_pedtype 0 to_actors_pedtype 9 
0746: set_acquaintance 4 of_actors_pedtype 0 to_actors_pedtype 10 
0746: set_acquaintance 4 of_actors_pedtype 0 to_actors_pedtype 11 
0746: set_acquaintance 4 of_actors_pedtype 0 to_actors_pedtype 12 
0746: set_acquaintance 4 of_actors_pedtype 0 to_actors_pedtype 13 
0746: set_acquaintance 4 of_actors_pedtype 0 to_actors_pedtype 14 
0746: set_acquaintance 4 of_actors_pedtype 0 to_actors_pedtype 15 
0746: set_acquaintance 4 of_actors_pedtype 0 to_actors_pedtype 16 
0746: set_acquaintance 4 of_actors_pedtype 0 to_actors_pedtype 24 
0746: set_acquaintance 4 of_actors_pedtype 0 to_actors_pedtype 25 
0746: set_acquaintance 4 of_actors_pedtype 0 to_actors_pedtype 26 
0746: set_acquaintance 4 of_actors_pedtype 0 to_actors_pedtype 27 
0746: set_acquaintance 4 of_actors_pedtype 0 to_actors_pedtype 28 
0746: set_acquaintance 4 of_actors_pedtype 0 to_actors_pedtype 29 
0746: set_acquaintance 4 of_actors_pedtype 0 to_actors_pedtype 30 
0746: set_acquaintance 4 of_actors_pedtype 0 to_actors_pedtype 31 
0746: set_acquaintance 4 of_actors_pedtype 0 to_actors_pedtype 17 
0746: set_acquaintance 4 of_actors_pedtype 0 to_actors_pedtype 18 
0746: set_acquaintance 4 of_actors_pedtype 0 to_actors_pedtype 19 
0746: set_acquaintance 4 of_actors_pedtype 0 to_actors_pedtype 20 
0746: set_acquaintance 4 of_actors_pedtype 0 to_actors_pedtype 21 
0746: set_acquaintance 4 of_actors_pedtype 0 to_actors_pedtype 22 
0746: set_acquaintance 4 of_actors_pedtype 0 to_actors_pedtype 23 
05E2: AS_actor $PLAYER_ACTOR kill_actor $SECOND_PLAYER_ACTOR 
0245: set_actor $PLAYER_ACTOR walk_style_to "PLAYER" 
0006: 32@ = 0 

:Noname_445
0001: wait 0 ms 
0209: 17@ = random_int_in_ranges 0 17 
0050: gosub @Noname_655 
00D6: if and
0019:   32@ > 3000 
056D:   actor $SECOND_PLAYER_ACTOR defined 
056D:   actor $PLAYER_ACTOR defined 
004D: jump_if_false @Noname_547 
0006: 32@ = 0 
07CB: set_actor $PLAYER_ACTOR supporting_fire 1 
0946: set_actor $PLAYER_ACTOR actions_uninterupted_by_weapon_fire 1 
02E2: set_actor $PLAYER_ACTOR weapon_accuracy_to 100 
07DD: set_actor $PLAYER_ACTOR attack_rate 100 // previously known as temper_to 
060F: set_actor $PLAYER_ACTOR melee_accuracy_to 100.0 
05E2: AS_actor $PLAYER_ACTOR kill_actor $SECOND_PLAYER_ACTOR 

:Noname_547
00D6: if and
056D:   actor $PLAYER_ACTOR defined 
0ADC:   test_cheat "fuck" 
004D: jump_if_false @Noname_445 
0687: clear_actor $PLAYER_ACTOR task 
0647: AS_actor $PLAYER_ACTOR clear_look_task 
0ACB: show_styled_text "CPU controlled ~r~Player 1~w~ stops killing ~b~Player 2~w~" time 2500 style 4 
0002: jump @Noname_2 

:Noname_655
04C4: store_coords_to 10@ 11@ 12@ from_actor $PLAYER_ACTOR with_offset 4.0 0.0 0.0 
04C4: store_coords_to 13@ 14@ 15@ from_actor $PLAYER_ACTOR with_offset -4.0 0.0 0.0 
04C4: store_coords_to 20@ 21@ 22@ from_actor $PLAYER_ACTOR with_offset 0.0 5.0 0.0 
04C4: store_coords_to 23@ 24@ 25@ from_actor $PLAYER_ACTOR with_offset 0.0 -5.0 0.0 
00D6: if 
056D:   actor $SECOND_PLAYER_ACTOR defined 
004D: jump_if_false @Noname_1883 
00D6: if and
0019:   33@ > 6000 
0039:   17@ == 0 
004D: jump_if_false @Noname_872 
0615: define_AS_pack_begin 16@ 
05C1: AS_actor -1 speak_from_audio_table 221 
05D3: AS_actor -1 goto_point 10@ 11@ 12@ mode 6 time 999999 ms // versionA 
05E2: AS_actor -1 kill_actor $SECOND_PLAYER_ACTOR 
0618: assign_actor $PLAYER_ACTOR to_AS_pack 16@ 
061B: remove_references_to_AS_pack 16@ 
0006: 33@ = 0 

:Noname_872
00D6: if and
0019:   33@ > 6000 
0039:   17@ == 1 
004D: jump_if_false @Noname_956 
0615: define_AS_pack_begin 16@ 
05C1: AS_actor -1 speak_from_audio_table 27 
05D3: AS_actor -1 goto_point 13@ 14@ 15@ mode 6 time 999999 ms // versionA 
05E2: AS_actor -1 kill_actor $SECOND_PLAYER_ACTOR 
0618: assign_actor $PLAYER_ACTOR to_AS_pack 16@ 
061B: remove_references_to_AS_pack 16@ 
0006: 33@ = 0 

:Noname_956
00D6: if and
0019:   33@ > 6000 
0039:   17@ == 2 
004D: jump_if_false @Noname_1044 
0615: define_AS_pack_begin 16@ 
05C1: AS_actor -1 speak_from_audio_table 18 
05D3: AS_actor -1 goto_point 13@ 14@ 15@ mode 7 time 2000 ms // versionA 
06E3: AS_actor -1 roll_sideways 1 
05E2: AS_actor -1 kill_actor $SECOND_PLAYER_ACTOR 
0618: assign_actor $PLAYER_ACTOR to_AS_pack 16@ 
061B: remove_references_to_AS_pack 16@ 
0006: 33@ = 0 

:Noname_1044
00D6: if and
0019:   33@ > 6000 
0039:   17@ == 3 
004D: jump_if_false @Noname_1132 
0615: define_AS_pack_begin 16@ 
05C1: AS_actor -1 speak_from_audio_table 121 
05D3: AS_actor -1 goto_point 10@ 11@ 12@ mode 7 time 2000 ms // versionA 
06E3: AS_actor -1 roll_sideways 1 
05E2: AS_actor -1 kill_actor $SECOND_PLAYER_ACTOR 
0618: assign_actor $PLAYER_ACTOR to_AS_pack 16@ 
061B: remove_references_to_AS_pack 16@ 
0006: 33@ = 0 

:Noname_1132
00D6: if and
0019:   33@ > 6000 
0039:   17@ == 4 
004D: jump_if_false @Noname_1216 
0615: define_AS_pack_begin 16@ 
05C1: AS_actor -1 speak_from_audio_table 68 
05D3: AS_actor -1 goto_point 20@ 21@ 22@ mode 7 time 999999 ms // versionA 
05E2: AS_actor -1 kill_actor $SECOND_PLAYER_ACTOR 
0618: assign_actor $PLAYER_ACTOR to_AS_pack 16@ 
061B: remove_references_to_AS_pack 16@ 
0006: 33@ = 0 

:Noname_1216
00D6: if and
0019:   33@ > 6000 
0039:   17@ == 5 
004D: jump_if_false @Noname_1300 
0615: define_AS_pack_begin 16@ 
05C1: AS_actor -1 speak_from_audio_table 45 
05D3: AS_actor -1 goto_point 23@ 24@ 25@ mode 7 time 999999 ms // versionA 
05E2: AS_actor -1 kill_actor $SECOND_PLAYER_ACTOR 
0618: assign_actor $PLAYER_ACTOR to_AS_pack 16@ 
061B: remove_references_to_AS_pack 16@ 
0006: 33@ = 0 

:Noname_1300
00D6: if and
0019:   33@ > 6000 
0039:   17@ == 6 
004D: jump_if_false @Noname_1361 
0615: define_AS_pack_begin 16@ 
05C1: AS_actor -1 speak_from_audio_table 48 
05DE: AS_actor -1 walk_around_ped_path 
0618: assign_actor $PLAYER_ACTOR to_AS_pack 16@ 
061B: remove_references_to_AS_pack 16@ 
0006: 33@ = 0 

:Noname_1361
00D6: if and
0019:   33@ > 6000 
0039:   17@ == 6 
004D: jump_if_false @Noname_1408 
05C1: AS_actor $PLAYER_ACTOR speak_from_audio_table 8 
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 25 
0006: 33@ = 0 

:Noname_1408
00D6: if and
0019:   33@ > 6000 
0039:   17@ == 7 
004D: jump_if_false @Noname_1456 
05C1: AS_actor $PLAYER_ACTOR speak_from_audio_table 230 
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 29 
0006: 33@ = 0 

:Noname_1456
00D6: if and
0019:   33@ > 6000 
0039:   17@ == 8 
004D: jump_if_false @Noname_1504 
05C1: AS_actor $PLAYER_ACTOR speak_from_audio_table 244 
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 30 
0006: 33@ = 0 

:Noname_1504
00D6: if and
0019:   33@ > 6000 
0039:   17@ == 9 
004D: jump_if_false @Noname_1552 
05C1: AS_actor $PLAYER_ACTOR speak_from_audio_table 185 
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 31 
0006: 33@ = 0 

:Noname_1552
00D6: if and
0019:   33@ > 6000 
0039:   17@ == 10 
004D: jump_if_false @Noname_1600 
05C1: AS_actor $PLAYER_ACTOR speak_from_audio_table 150 
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 28 
0006: 33@ = 0 

:Noname_1600
00D6: if and
0019:   33@ > 6000 
0039:   17@ == 11 
004D: jump_if_false @Noname_1647 
05C1: AS_actor $PLAYER_ACTOR speak_from_audio_table 89 
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 34 
0006: 33@ = 0 

:Noname_1647
00D6: if and
0019:   33@ > 6000 
0039:   17@ == 12 
004D: jump_if_false @Noname_1695 
05C1: AS_actor $PLAYER_ACTOR speak_from_audio_table 3 
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 27 
0006: 33@ = 4000 

:Noname_1695
00D6: if and
0019:   33@ > 6000 
0039:   17@ == 13 
004D: jump_if_false @Noname_1742 
05C1: AS_actor $PLAYER_ACTOR speak_from_audio_table 10 
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 24 
0006: 33@ = 0 

:Noname_1742
00D6: if and
0019:   33@ > 6000 
0039:   17@ == 14 
004D: jump_if_false @Noname_1789 
05C1: AS_actor $PLAYER_ACTOR speak_from_audio_table 37 
06E3: AS_actor $PLAYER_ACTOR roll_sideways 1 
0006: 33@ = 0 

:Noname_1789
00D6: if and
0019:   33@ > 6000 
0039:   17@ == 15 
004D: jump_if_false @Noname_1836 
05C1: AS_actor $PLAYER_ACTOR speak_from_audio_table 48 
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 22 
0006: 33@ = 0 

:Noname_1836
00D6: if and
0019:   33@ > 6000 
0039:   17@ == 16 
004D: jump_if_false @Noname_1883 
05C1: AS_actor $PLAYER_ACTOR speak_from_audio_table 57 
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 5 
0006: 33@ = 0 

:Noname_1883
0051: return 
